And among the additions, several units and structures have an upgraded appearance. Outside of unit tweaking, there are several new units and structures in game for the Allies and Soviets. Negative: +10% infantry, vehicle & vessel construction speed Veteran Units: Attack Dog, Psi-Corps Trooper, Apocalypse Tank Positive: +20% vehicle & vessel movement speed Veteran Units: Conscript, Crazy Ivan, V3 Launcher, Kirov Airship Negative: +5% vehicle & vessel construction speed, -10% vehicle & vessel armor Veteran Units: Tesla Trooper, Apocalypse Tank
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Negative: +5% structure & infantry construction speed Positive: -20% vehicle & vessel construction speed Negative: +15% construction speed on armory structures Positive: +15% aircraft armor, +10% aircraft movement speed Veteran Units: Chrono Legionnaire, Harrier Negative: -10% vehicle & vessel movement speed Negative: +10% vehicle & vessel construction speed Negative: +10% structure construction speed
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In addition to new modes, the two main types of play have been filtered and separated.Īs mentioned previously, each country in the game has a positive effect and a negative effect, as well as certain units being automatically trained at veteran. Game modes once only available online are now enabled for use in skirmish games. While much of it is the same, many new game modes have been added and old ones updated. However, let's not forget skirmish and multiplayer, where the real meat of the game resides. Instead of being yellow, it is a more suiting shade of red. The main interface of the game has a brand new appearance to change things up a bit the in-game font has been changed as well.Īnother small change is the Soviet build clock. There are plenty of little changes here and there to expand the gameplay in multiplayer or spice up the look of the game itself. In addition to the attack and defense, the AI builds more factories to boost its production and
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The AI attacks much harder and more viciously than before, and it defends itself well. No longer will a small contingent of one type of unit win games against an AI player. No longer will it be the pathetic pushover it once was. Each country has bonuses to give them an edge in some fashion but at the same, a negative effect is in place to keep the bonus in check additionally, each country will have certain trained at veteran. No longer are late games stack in favor of the Allies, nor are the other countries less appealing to use. Every single unit in the game has been changed in some way to give it more purpose in battles or less overpowering to keep games more even. Beowulf's Rules is a modification for Red Alert 2 that aims to bring balance to both armies, while adding some extras to enhance gameplay even further.